
This is a stand alone hak, you don't need to use the arcane space tileset combo with it. Look and feel is more like Scandinavian loft design than crude wood hut in the mountain -) but as Spelljammers are sophisticated boats, i think it works. This set could probably be used for Elven interiors too. I moded spikes, chains, columns and twisted a lot of textures and bits. I tried to erase all things spider and evil related to obtain something more neutral than the original. Here you have, a woody Spelljammer interior tileset. So i decided to take the next best thing: TormentedBloods Oriental Wood interior (retextured Drow interior), and adapt it to his new function best i could. This can be ugly.In my search for SpellJammer tilesets suitable for building ships interiors, i found nothing.
#Dwarf fortress tileset how to#
i guess.Ġ5 - I advise to NOT use my tileset mixed with another one what have some changes in the "raw txt's", if you don't know how to avoid the erroneous placed tiles, caused by the mix. # Step by step, how to change to any tileset (tileset only) #Ġ0 - go to folder in DF gamefolder \data\art and put in it the file of tileset what you desire to use.Ġ1 - go to folder in DF gamefolder \data\init and open the init.txt file.Ġ2 - In the text file, go to the lines called FONT, FULLFONT, GRAPHICS FONT and GRAPHICS FULLFONT.Ġ3 - In these lines, change the names after " : " to the name of PNG or BMP file what you desire to use - including the extension ".PNG" or ".BMP" if is it.Ġ4 - This is it! It's done!.


Have a good game, and send-me some feedback any time I also included the 'defaults' files, what can be easily restored by renaming and overwriting if you do not like of my custom files. * inside the /data/init has my d_init.txt custom file with the fort limited to 30-40 dwarfs in 'strict_population_cap' and a custom world_gen.txt with an extra 'chaos small island' what goes to 4050 years old - a kind of MadMax world, with almost no populated cities or forts, and the number of beasts highly increased. * inside the /data/art folder has my ASCII font, for who want to play with TWBT. * I've decide to maintain the old art files, so you can compare and choose to use the old ones if you want. I already tested some savegames generated using other graphic sets and their owners/creators has change things on the raw folders that i do not have knowledge yet, what can impede the game to start and maybe mess your savegame.
#Dwarf fortress tileset update#
Do not delet your /data folder.Ģ - Drop the 'Curses of Balin' folders in your Dwarf Fortress gamefolder and override the asked files.ģ - If you want to use your current savegame, just enter on your savegame folder, delete the current 'raw' inside of it, and copy the Curses of Balin 'raw' into it.ģ.1 - Before you try to update your savegame to CoB tilesets, do a copy for safety.
#Dwarf fortress tileset download#
I use BMP image files for old versions of linux, so probably all will be fine.Ġ - I recomend create or download a fresh copy of Dwarf Fortress, all clean.ġ - Delete the /raw folder.

Latest *Curses of Balin* tilesets and graphicsĬontains: tileset and graphics in /data and /raw folders,Īnd Instructions are included, but just in Hello fellow dwarf 'txt' file is just for a few instructions, avoiding mistakes and problems to start the game.
